3D Audio Online

or drop files here

Add headphone space with short inter-channel delays and adjustable stereo width. A stereo spatial effect uses mid/side width and a short cross-channel delay. It is not an object-based surround or head-tracking renderer.

Build headphone depth

The 3D treatment combines a mid/side width matrix with a quiet delayed crossfeed. It changes spatial cues in a two-channel recording rather than generating discrete ceiling or rear speakers.

Compare a centered voice

Listen to a familiar vocal passage while changing width. The singer should remain intelligible as the surrounding instruments spread; reduce the setting if the center becomes hollow.

Keep spatial delay short

A few milliseconds can suggest distance. Longer values approach an audible duplicate and can blur percussion, so audition both headphones and ordinary speakers.

Verify mono compatibility

Delayed components may interfere when speakers or a phone sum both channels. Export the spatial version, check it with Stereo to Mono and keep a less-wide version if important instruments disappear.

Technical references: Web Audio API specification

3D Audio FAQs

3D Audio decodes and processes the selected audio in your browser. File contents are not sent to an audio-processing server; page analytics are described in the site privacy policy.
3D Audio saves 16-bit PCM WAV. MP3, WAV and other browser-supported inputs are decoded first; WAV output cannot restore detail lost in a compressed source.
Open 3D Audio, choose your recording, adjust its settings and compare the preview before rendering a WAV download. Effect settings can be auditioned during playback.
3D Audio updates the effect during playback when you adjust a control. Use A/B to compare with the source. Render download creates a separate file using the current settings; moving a slider invalidates the previous download.